State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2025

Top Boxing Games in Australia: Q3 2025 Performance Overview

Explore the performance trends of top boxing games in Australia for Q3 2025, including downloads, revenue, and active users.

Top Boxing Games in Australia: Q3 2025 Performance Overview

In the third quarter of 2025, the top boxing games in Australia showcased diverse performance trends across downloads, revenue, and active users. Here’s a closer look at the top five applications in this category.

WWE SLAM by Topps® Card Trader from The Topps Company, Inc. experienced a notable increase in weekly revenue, peaking at around $5.3K in mid-September. Downloads were minimal throughout the quarter but saw a sudden rise to 105 in the week of September 15. Active users fluctuated, with a low of 33 in early September, climbing to 99 by the end of the month.

WWE Mayhem by Reliance Games maintained a steady download rate, with a peak of 520 in early August. Revenue followed a downward trend, starting at $988 in late June and dropping to $212 by the end of September. Active users remained relatively stable, with a slight increase towards the end of the quarter.

Real Boxing 2 from Vivid Games S.A. saw a consistent download performance, averaging around 500 per week. Revenue saw significant growth in the last week of September, reaching $963. Active users showed a gradual decline from 3K in late June to just over 2K by the end of the quarter.

Boxing Star: Boxing Fight Game by THUMBAGE experienced a decline in weekly downloads, starting at 702 in early July and dipping to 150 by the end of September. Revenue fluctuated, peaking at $655 in the last week of the quarter. Active users saw a decrease from 982 in early July to 302 by the end of September.

Lastly, AEW: Rise to the Top by Eastside Games exhibited stable revenue throughout the quarter, with a slight drop from $557 in late June to $254 by the end of September. Downloads were low but showed a slight increase towards the end of the quarter. Active users gradually decreased from 1.3K in late June to 1.1K by the end of September.

These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in Australia. For more detailed data and analysis, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025